Clone games – Keyclone http://keyclone.org/ Tue, 02 Nov 2021 00:13:04 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://keyclone.org/wp-content/uploads/2021/10/cropped-icon-32x32.png Clone games – Keyclone http://keyclone.org/ 32 32 PS Now: November 2021 games presented by Mafia: Definitive Edition https://keyclone.org/ps-now-november-2021-games-presented-by-mafia-definitive-edition/ https://keyclone.org/ps-now-november-2021-games-presented-by-mafia-definitive-edition/#respond Mon, 01 Nov 2021 18:42:00 +0000 https://keyclone.org/ps-now-november-2021-games-presented-by-mafia-definitive-edition/

Sony has confirmed the list of games coming to PS Now in November 2021, with lineup highlighted by Mafia: Definitive Edition.

The November 2021 range of games for PS now understands the likes of Mafia: definitive edition, which launched a little over a year ago for consoles and PCs. Similar to countless other titles from the PlayStation 2 era, Mafia started life as Grand Theft Auto clone before finally becoming standalone with subsequent iterations.

A well-received story assured Mafia would be considered one of the most memorable open world experiences of the day. And developer Illusion Softworks, later renamed 2K Czech, had even bigger ambitions for the sequel, the 2010s. Mafia II. The development team did not return for Mafia III in 2016, with production tasks instead being handed over to its sister studio Hangar 13. But parent company Take-Two Interactive’s decision to integrate 2K Czech into Hangar 13 resulted in some of the Mafia the original crew members of the franchise playing an important role in making the review favorably Mafia: definitive edition. PS4 and PS5 users who haven’t tried the remake yet don’t need to wait any longer to explore the origins of a crowd classic.


Related: How To Change Outfits In Mafia: Definitive Edition

French gaming forum Dealabs has once again proven itself to be a trusted source when it comes to PlayStation-related leaks. As previously stated on the website, Mafia: definitive edition titles in the PS Now line of November 2021, which will be available tomorrow, November 2. The classic Mafia the title leaves the streaming service on Monday, February 28. Dealabs was also right to point out that Celestial would fulfill the latest offers of the service. A PlayStation Blog post confirms that Final Fantasy IX and Completely reliable delivery service are also among the latest additions.

Final Fantasy 9 Zidane Double Blades

In September, Square Enix promised to add a Final Fantasy game to PS Now once a month until January 2022. With Final Fantasy VII and Final Fantasy VIII already on board, TO STARE was nothing if we weren’t expecting it. The addition of the beloved platformer 2018 Celestial will likely generate interest, given the acclaim that the delicious experience continues to receive across the board. Completely reliable delivery The serve seems to be the wildcard of the month, although there is still a lot of fun to play with a game about bad steed madness and ragdoll physics that sees them thrown back and forth.

The new PS Now titles mean Sony is dropping a few more. In fact, three titles are leaving the platform today, November 1 – NieR: Automata, Red Dead Redemption 2, and Streets of Rage 4. The latter entered service in May this year, Red dead 2 joined PS now in July, and NieR’s beloved installment entered the mix in August.

Next: How To Find Each Unlockable Outfit Box Slot In Mafia: Definitive Edition

Mafia: definitive edition is available now on PC, PlayStation and Xbox platforms.

Source: PlayStation Blog

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Top 5 Awesome Witches In Video Games https://keyclone.org/top-5-awesome-witches-in-video-games/ https://keyclone.org/top-5-awesome-witches-in-video-games/#respond Sun, 31 Oct 2021 14:13:57 +0000 https://keyclone.org/top-5-awesome-witches-in-video-games/

In honor of Halloween today, let’s celebrate witches in video games, the best examples of one of horror’s most misunderstood tropes.

Zombies, Ghosts, Ghouls, Vampires: Halloween is full of familiar archetypal creatures. Usually, they come from fairy tales and myths, while others are rooted in real events, like witches. A dark story lurks behind the Sanderson sisters’ antics at Hocus pocus or campy rate like Sabrina the Teenage Witch, but when it comes to video games, the representation is much stronger.

So let’s take an ethereal spotlight on five digital witches that are raising the bar higher.

5) Matoya (Final fantasy series)

There are several witches in Final fantasy under the name of Matoya. (Square Enix)

Matoya started out as a fairly typical witch-type character in the original. Final fantasy– you meet her after the first boss, looking for the crystal ball she needs to see, which was stolen from her cave. Bats hover around his lair while Fancy-Style brooms sweep, talk in puzzles if you investigate them. Once you defeat the Dark Elf Astos and collect his Crystal Eye, she gives you the potion needed to wake the Elf Prince and leave the first area of ​​the game world. Standard witch fare, right?

From there, the name of Matoya became an allusion in many others Final fantasy games, but she really entered the limelight with Final Fantasy XIV. We meet her in the Toward the sky expansion, as guardian of our staunch ally mage Y’shtola. She imparts wise wisdom to the Scions of the Seventh Dawn and sees what her elder pupil is hiding from them. Later in Shadowbringer– without spoiling the current expansion – it provides a vital service to our heroes, and Y’shtola herself takes the name Matoya as an alias.

Like the franchise itself, Matoya begins by being steeped in classic fantasy lore, to transcend stereotypes.

4) Triss & Yennefer (The witcher series)

Although technically witches and not witches in the show’s lore, Geralt’s love interests are both huge mages, which is a pretty rare honor in The witcherof the world. Additionally, they are both members of the Lodge of Witches, a secret fraternity of the most powerful mages of all realms. In this way, they operate almost like a coven, seeking to use their influence to have a positive impact on the world.

Although the two are linked to Geralt, the protagonist, they each have their own momentous achievements. Triss was the sole survivor of the 14 mages who took a stand against the Niflheim Empire at Sodden Hill, while quarter-elf Yennefer trained at Aretuza’s Magical Academy and is considered one of the witches most more powerful to travel the earth today.

You can get a new look at both characters in the new trailer for Season 2 of The witcher, coming soon to Netflix.

3) Bayonetta (Bayonetta series)

Editor's Pick: Top 5 Awesome Witches In Video Games

One of the last remaining Umbra witches, Bayonetta caused a stir when she arrived in 2009 and quickly proved her game wasn’t easy. The devil can cry clone. Her unconventional fighting style and magical hair – yes, magical hair – sets her apart not only from other protagonists in the action, but from other witches as well.

She’s one of the most over-the-top characters in video games, and yet she has a well-rounded and deep personality beneath her innuendos and jokes. She has become the last fighter DLC in Super Smash Bros 4 thanks to the result of the Smash Bros Fighter Ballot, where her popularity took her to second place in the fan vote. (We now know that she came in just behind Sora, or was at least considered the most popular and achievable character at the time.) She quickly became one of the best characters on the entire roster, and carried most of that reputation throughout. Ultimate.

As shown on the recent Nintendo Direct, Bayonetta will be back to face “mysterious life forms that appear to be neither angel nor demon” next year.

2) Shanoa (Castlevania: Order of Ecclesia)

Normally, the Belmonts are the only ones who can bear the burden of defeating Dracula in the Castlevania series. But in the years 2008 Order of Ecclesia on Nintendo DS, their clan was nowhere to be found, leaving humanity to seek other methods of countering Dracula if he were to return. The eponymous order was their best answer, and Shanoa was chosen to carry the Dominus, their anti-Dracula weapon. However, she is betrayed by her friend Albus and must embark on a quest to recover not only the Dominus, but also his memories and emotions.

Shanoa’s magical powers are incredible, worthy of her place as the first woman, sole protagonist of a Castlevania Game. Their glyph-based nature makes her all the more unique, and she doesn’t hesitate to rise to the occasion when, surprised, Dracula returns.

Shanoa also exerted an irrefutable influence on Bloodstained: Ritual of the Nightthe protagonist of Miriam, another creation of Koji Igarashi and candidate for this list. We’re keeping our fingers crossed that DS games get the same collectible treatment as their GBA predecessors so new audiences can see its debut.

1) Morrigan (Dragon age series)

Editor's Pick: Top 5 Awesome Witches In Video Games

Again, Morrigan is technically a witch, but carries many of the attributes of traditional folk tale witches. Having been raised in the wilds of Ferelden by her evil mother Flemeth, it is Morrigan who saves the hero from Dragon Age: Origins after the game’s disastrous opening events. Her abrasive tone differs markedly from most people encountered so far, and she becomes an invaluable source of knowledge for the team. She joins a repertoire of appropriate “wizarding” spells like shapeshifting, elemental attacks, and arcane horrors.

At the end of the game, however, and in his final DLC track, “Witch Hunt,” Morrigan becomes very important to the future of the series, depending on the player’s choices. She can also introduce herself Dragon Age: Inquisition, which will certainly be a touching reunion for all those who have fallen in love with her in Origins. However, it is the strength of his character that earns him the number one spot on this list. Voiced impeccably by Claudia Black, she is an extremely well-written and complete character with unexpected strengths and weaknesses, unafraid to speak her mind when she needs to and back her up with magic if she does. the finger.

Of course, that only scratches the surface of the wide variety of strong and magical female characters in video game history. Hopefully we’ll continue to see more of them follow in their footsteps, defying any negative connotations that can be clustered around witches and witchcraft. For now, have a safe and fun Halloween!

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This month’s PlayStation Plus membership benefits include 6 games in total. However, PSVR owners are going to be in for a treat as 3 of them are VR games to celebrate PS VR’s 5th anniversary.

While the lineup itself isn’t too impressive, it still looks a bit better than the October titles – Mortal Kombat X (already part of the PS Plus collection), PGA Tour 2K21, and Hell Let Loose.

From November 2 to December 6, PlayStation Plus subscribers can claim the following games:

Eliminating city | PS5 and PS4

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“Team up and take on rival crews in style as you rule the score in epic online dodge ball battles *. Prepare for outrageous fun and intense competition in a whole new take on team multiplayer games. Customize your character and form a team with friends to begin your takeover of Knockout City. Eliminate your opponents with rigged shots and coordinated teamwork while dodging and catching balls flying across the map. No bullet? No problem! You can literally curl up, roll into a teammate’s hands, and become the ultimate weapon.

First-class problem | PS5 and PS4

“First Class Trouble is a social deduction board game where six people play together online * aboard a luxury space cruiser. At the start of each game, four players will be randomly selected to be residents, cooperatively trying to shut down a rogue AI in the heart of the ship. The other two players will be Personoids, who will lie, cheat, and do whatever it takes to stop them! Teamwork is the key to survival, but who can you trust? “

Kingdoms of Amalur: reconsideration | PS4

From the mind of bestselling author RA Salvatore, Spawn creator Todd McFarlane and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning graphics and gameplay Sophisticated, Re-Reckoning offers intense, customizable RPG combat in a sprawling game world Uncover the secrets of Amalur, from the bustling town of Rathir to the vast region of Dalentarth to the dark dungeons of Brigand Hall Caverns. Save a world torn by vicious war and control the Keys of Immortality as the first warrior to be resurrected from the claws of death.

Persistence | PS VR

“The Persistence challenges you to survive aboard a deep space colony starship in AD 2521. Stranded, defective and caught in the inexorable pull of a black hole,” The Persistence ” is overrun by a crew mutated into horrific and murderous aberrations. It’s up to you, a clone of security guard Zimri Eder, to fight your way deeper into the decks of The Persistence to fix systems and prevent the ship Gather resources, upgrade your abilities and craft an arsenal of weapons in this brutal sci-fi horror rogue-lite. Persistence challenges you to survive aboard a colony’s colony spaceship. deep space in the year 2521. Stuck, defective, and caught up in the inexorable pull of a black hole, “The Persistence” is invaded by a crew mutated into horrific and murderous aberrations. It’s yours, a clone from security guard Zimri Eder, to make your way more professional fundamentally in the decks of The Persistence to repair systems and prevent the ship from tearing itself apart. Gather resources, upgrade your abilities, and craft an arsenal of weapons in this brutal sci-fi horror rogue-lite.

The Walking Dead: Saints & Sinners – Standard Edition | PS VR

“Face all the horrors the living and the dead can offer in this new VR adventure set in The Walking Dead universe. Travel through the ruins of walker-infested New Orleans as you fight, sneak, recover and survive each day as you unravel a city-wide mystery in iconic neighborhoods. Meet desperate factions and lone survivors who could be friends or foes. Whether you are helping others or taking what you want by force, every choice you make has consequences. What kind of survivor will you be for the people of NOLA? “

Until you fall | PS VR

“Fantasy and synthwave collide in this physically active PS VR sword fighting game. Grow stronger as you fight in an awe-inspiring neon environment and take down magical monstrosities in this hack-and-slash roguelite. Move your arms and body over the synthwave soundtrack as you attack, block, cast spells, and dodge your way deeper into the heart of a neon fantasy world filled with magically infused monsters. Gear up with a variety of weapons that alter gameplay as you continue to gain strength and take down the monstrosities lurking in this mystifying world.

PlayStation Plus subscribers in Hong Kong will receive an additional game – The brutal sexy, except they won’t get Knockout City, which seems like an odd compromise.

The October PS Plus games are available until November 1.

Read also | Chamber of Valorous Agents

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10 scariest Xbox games | ScreenRant https://keyclone.org/10-scariest-xbox-games-screenrant/ https://keyclone.org/10-scariest-xbox-games-screenrant/#respond Fri, 29 Oct 2021 00:00:00 +0000 https://keyclone.org/10-scariest-xbox-games-screenrant/

After spending most of the ’90s out of the game, America once again became a major contender in the console war with the launch of the original Xbox in 2001. Even though it was the first gaming console to be released. Microsoft, the success of iconic titles such as Halo and early online support for multiplayer and shopping took Xbox to high popularity levels.

RELATED: 10 Scariest Sega Genesis Games

Despite the prosperity and the great choice of games, horror was still a rare genre on this console. But, there are some top Xbox horror games out there that even now are worth checking out.


ten Scared

The player fighting zombies in Cold Fear

As the first horror title released by Ubisoft, Scared is an interesting survival horror third-person shooter released in 2005 that is often wrongly called a Resident Evil 4 clone. Although the two games are very similar, The cold fear was released only a few months later Resident Evil 4, which means the similarities are likely an unlucky coincidence. The player controls a member of the United States Coast Guard named Tom Hansen who explores a large Russian ship after members of the Russian Mafia and CIA officers aboard the ship are transformed into zombie-like creatures.

Despite the similarities with Resident Evil 4 who made this game a more obscure horror title, the game has its own unique aspects, like the boat swaying realistically from side to side and the detailed physics engine. Additionally, the cheesy story can keep players entertained throughout even though the gameplay is boring at times.

9 Obscure

Two characters shoot a zombie

Released in 2004, Obscure is a survival horror where the player controls six different teenagers who find themselves trapped in their high school at night as they search for their missing friend. While trying to find a way out, the characters gradually discover that the school principal and nurse are using a rare plant spore that turns humans into monsters.

While the plot is cheesy and some of the game mechanics don’t quite work, it has some intriguing ideas, like players controlling the characters in teams of two, where players can continue the game even if some of the characters die, and swap and combine inventory items between characters. Plus, the mediocre story is always fun to experience.

8 Suffering

The player shoots an enemy in The Suffering video game

Before action-horror games like Resident Evil 4, FEAR, and Dead space helped popularize the sub-genre, the 2004 horror shooter Suffering a pioneer in the hitherto unexplored field of games. In this game, players control an amnesiac prisoner named Torque who is on death row for supposedly killing his wife and children. But, while in a large maximum-security prison on an island, the place is overrun with supernatural creatures and Torque must fight to get out of it.

Depending on the player’s moral choices, the characters will interact with Torque differently and the end of the game will be changed. At the time, this unique feature and the interesting monster designs led to the game’s success and its eventual sequel.

7 The thing

The Thing video game cover

Based on the 1982 film and endorsed by the director himself, The thing is a 2002 survivor horror third-person shooter in which the player controls a member of the United States Special Forces, Captain Blake, as he leads his small team to the Antarctic outpost after the events of the film. Exploring the place to figure out what had happened, the team ends up having to fight strange creatures while worrying about the Thing.

What makes this game unique is that the player has to communicate with his teammates to get them to perform various tasks, and their cooperation is linked to the trust they place in the player. In addition, any of the teammates can be infected with the Thing.

6 Doom 3

Doom 3 Spider Demon

Created as a restart of the Loss series, Doom 3 is a 2004 survival horror first-person shooter where the player controls a Space Marine that explores a scientific research center on Mars after a teleportation experiment creates a portal to hell. The Space Marine must now fight hordes of demons in order to prevent Hell from leaving Mars and threatening Earth.

RELATED: 10 Scariest Super Nintendo Games

While the graphics were revolutionary at the time and the story was the most developed, there were some slowdowns on the Xbox version due to technological advancements. The gameplay is extremely similar to the previous one Loss games, which has been a hit or miss with the players.

5 Call of Cthulhu: Dark Corners of the Earth

Banner for the video game Call of Cthulhu Dark Corners of the Earth

Based on the short story from HP Lovecraft Shadows over Innsmouth and other related Cthulhu myths, Call of Cthulhu: Dark Corners of the Earth is a stealth survival horror game from 2005 where the main character, a private investigator named Jack Walters, goes to investigate the strange town of Innsmouth. But, soon after arriving, he begins to encounter fish and other scary things as he struggles to stay alive.

Even though the game contains a lot of bugs and the gameplay is mostly linear, this title is notable for representing the health of the main character by directly affecting gameplay, audio, and visuals rather than just having a health bar and mental health onscreen. Besides the annoying enemy AI, the game is enjoyable enough for a game.

4 Castlevania: Curse of Darkness

Castlevania Curse of Darkness video game cover

Taking place three years later Castlevania III: Dracula’s Curse, Castlevania: Curse of Darkness is a 2005 3D action-adventure that continues the Metroidvania style of this later era. The player controls a former servant of Dracula named Hector who returns to Dracula’s castle in order to seek revenge. Issac, Dracula’s servant whom Hector wants to fight, killed Rosaly, Hector’s wife, because he believed Dracula had lost to Trevor Belmont because of Hector’s betrayal, and now Issac is trying to bring Dracula back to the life.

Since the player does not control a Belmont, Hector cannot use standard weapons like the whip. Instead, Hector has a wide range of other possible weapons and, since he is a “Devil Forgemaster”, he can create “Innocent Devils” to aid him on his journey. In addition to the excellent soundtrack, these varied game options make up for boring environments.

3 Fatal Frame Special Edition

Fatal Frame Special Edition video game title screen

Although the first Fatal frame was originally released on the PS2 in 2001, an extended port, Fatal Frame Special Edition, released for Xbox in 2002. Both games follow Miku Hinasaki as he travels to the Haunted Himuro Mansion to find out what happened to Mafuyu, his missing brother. While exploring the building, she ends up having to fight various ghosts using the Camera Obscura.

RELATED: 10 Scariest PS Vita Games

This port has a few extra features that make it the top version. With updated graphics, more ghosts, and a new ‘Fatal’ difficulty setting, this game is a must-have for new players trying to get into the franchise.

2 Silent Hill 2: Restless Dreams

James is left out of Maria in Silent Hill 2.

End of 2001, Silent Hill 2, which was originally released on the PS2 and is considered by some to be the best game in the series, had an upgraded port released for the Xbox titled Silent Hill 2: Restless Dreams. Silent Hill 2 is a survival horror game that follows a young man named James Sunderland who somehow receives a letter from his recently deceased wife, Mary, telling him to meet her in the small town of Silent Hill. As James explores the spooky city and battles monsters, he meets several strange characters, such as a woman named Maria who looks like his deceased wife, on his journey to find Mary.

Along with the general improvements to graphics and gameplay, this port also includes an additional storyline called Born of a wish which takes place before James visits the city and the player controls Maria instead. While fans are divided as to whether this is a good edition or not, it’s still something players should experience for themselves.

1 Fatal Frame II: Director’s Crimson Butterfly’s Cut

Screenshot of the Fatal Frame II Crimson Butterfly video game.

After Fatal Frame II: Crimson Butterfly was released in 2003 for the PS2, an improved port called Fatal Frame II: Crimson Butterfly Director’s Cup released for Xbox in 2004. The original game follows twin sisters Mio and Mayu who are targeted by the spirits of an abandoned village as sacrifices for an ancient ritual.

In this port, the game has better graphics, better sound, and a few more costumes. Additionally, the port allows players to play the entire game in first person, and there is now a store that players can use to purchase equipment for the Camera Obscura.

NEXT: 10 Best Horror Video Game Scores

Split image of a Wendigo from Until Dawn, Xeno from Alien Isolation and Lisa from PT Demo


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Grand Theft Auto 3 changed video games forever https://keyclone.org/grand-theft-auto-3-changed-video-games-forever/ https://keyclone.org/grand-theft-auto-3-changed-video-games-forever/#respond Wed, 27 Oct 2021 16:03:00 +0000 https://keyclone.org/grand-theft-auto-3-changed-video-games-forever/

When it launched in the fall of 2001, Grand Theft Auto 3 single-handedly redefined an entire industry. Rockstar North’s tabloid crime epic wasn’t just a hit game that has sold millions of copies, it also invented a language for open-world gaming that resonates even in the sharpest examples. recent of the genre. It was a technical marvel that pushed the boundaries, with a simulated, physics-driven city unmatched in scale and fidelity. It offered gamers an exhilarating level of freedom, hitherto unheard of, that almost instantly made linear and scripted games look old-fashioned. If Grand Theft Auto 3 had never existed, video games as we know them today would be very different. Here are just a few of the ways this story of a silent ex-convict rising through the criminal ranks changed video games forever.

At the most basic level, the way Grand Theft Auto 3 took you from walking to driving a car has really been a game-changer. This freedom of movement in a 3D world was a revelation in the early 2000s, and set the standard for hundreds of open world games to come, from Arkham Knight to Cyberpunk 2077. The first 3D games like Hunter from Activision and Bethesda Deep Cut The Terminator, both released in 1991, featured explorable worlds with drivable cars. But the implementation was primitive compared to GTA 3. You couldn’t get in and out of them seamlessly, and there was no complexity in their conduct. Rockstar’s game, on the other hand, featured a huge array of cars, vans, and trucks, each with their own unique handling and physics. immediately start driving.

Related: The Magic Of Grand Theft Auto Radio Stations

Grand Theft Auto 3 has also raised the bar for game worlds as simulated locations, rather than just static cardboard backgrounds. These are rudimentary things by modern standards, but details like talkative pedestrians wandering the streets, drivers obeying traffic lights, real-time day / night cycle, random downpours that made the road wet and brilliant, and people reacting to the chaos you’ve caused (usually screaming and running away) made Liberty City feel alive in a way no other open-world game has succeeded before. The game was also supported by a robust physics engine, which made the place playfully destructive. Rolling a grenade through a busy intersection and watching the ensuing fountain of cars explode and burn was a guilty thrill. All of this combined to make Liberty City a real, functional place – and a world that actually reacted to your presence, often in surprising or funny ways.

The feeling of freedom in the game also had a big influence. The idea of ​​moving around freely in an open world, following icons on a map, and picking up missions as you like from different characters is now a standard part of the language of video games, so much so that it’s easy to learn. ‘forget that Rockstar basically made it up in GTA 3. Suddenly, linear video games seemed incredibly old-fashioned. After getting a taste of that freedom, gamers and critics alike actively opposed games that didn’t offer a similar level of agency. I was a critic at the time, and I remember the word “linear” becoming one of the worst things you could say about a game. It prompted publishers to fund their own open world games. , and the era of the “GTA clone” was born. Some of them quickly fell into oblivion (The Mercenaries Deserved Better), while others (notably the Saints Row series) still exist today.

Grand Theft Auto 3

GTA 3 also came at a time when people desperately wanted video games to be legitimized as a medium equal to film or television. Games are pretty well respected these days, but back in the early 2000s, they were still seen as the exclusive preserve of nerds and social misfits. The game has had more impact in newspapers, with controversial tabloid journalists declaring it a threat to society. But the grown-up tone, controversial content, and cast by respected Hollywood actors gave it a credibility that video games previously lacked. Talented character actors such as Robert Loggia, Frank Vincent, Kyle MacLachlan, Debi Mazar, and Michael Madsen brought the game’s cast to life and were a huge step up from the mostly amateur dubbing found in video games at the time. Established actors making appearances in video games aren’t anything special now, but it was huge in 2001.

Grand Theft Auto 3 was a critical and commercial success, and its worldwide popularity ultimately led to Grand Theft Auto 5 becoming the best-selling entertainment in human history. That alone is an impressive legacy, but it’s the influence it has had on the evolution of the medium itself that will hopefully occupy more pages in the game’s history books. re-released next month as part of GTA: The Trilogy, with updated visuals, improved controls, and other modern upgrades. It will be interesting to see how he holds up all these years later. While it doesn’t turn out to be as fun as it used to be, it’s still an important historical artifact and a model for a whole genre.

Next: Grand Theft Auto: San Andreas Remains Rockstar’s Most Ambitious Game


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These horror-free games embody late-night vibes https://keyclone.org/these-horror-free-games-embody-late-night-vibes/ https://keyclone.org/these-horror-free-games-embody-late-night-vibes/#respond Mon, 25 Oct 2021 16:03:12 +0000 https://keyclone.org/these-horror-free-games-embody-late-night-vibes/

Photo courtesy of Steam

A screenshot from the “Outer Wilds” video game is shown above. Several games without horror were chosen as the best for the late night vibes.

By Aidan Finn, Contributing Writer

There is no other feeling than this late night vibe while being deeply immersed in a good game. The familiar hum of the air conditioner howling outside, the other melody of crickets singing outside. A room lit only by the onscreen color flare, completely surrounding the in-game scene, whether in the midst of a fiery conflict or a calming landscape. It only ends when you can’t think properly or have breaks, a completely healthy practice while being an active student.

I always find it best to play particular games at night. It’s something completely psychological but material in the way I choose my time. Whether it is my desire for immersion by entering a game or more concerning anxiety when it is not proactive during the day (only managing at night to work all day and only wanting to sleep, a sad reality). Fortunately, here you can find a large amount of games that are best suited for night owls to really get their teeth into.

“Tetris Effect” (2018)

One of the best examples of style rather than substance, “Tetris Effect” is possibly another of the thousands of versions of iconic puzzle games so universal that it rivals Mickey Mouse in international recognition. A classic which remains one of the greatest exports from the USSR, “Tetris Effect” shakes up the formula by adding visual effects. But not the screensaver effects of Windows 7, rather a colorful animated showcase on an electric soundtrack. It is a perfect mood setting in the evening.

“Outer Wilds” (2019)

One of the most unique and creative adventure games ever created, this modern indie classic is the perfect game to dive into hours of late night play. Atmospheric in its sound design and world-building, “Outer Wilds” lets you explore an artisanal universe at your leisure, letting you lose yourself in the void of space in your ship or relax and roast marshmallows with it. alien brothers. This is the dream there.

“Metro 2033” (2014)

Although scary at times, “Metro 2033” is not directly a horror game. Rather, it is a game entirely devoted to desensitizing to the gruesome nature of post-nuclear Russia, where its people go about their daily lives with as much concern for mutant bears as if they left the oven. alight. It’s a captivating and immersive game that follows in the footsteps of the “Half-Life” series on a larger-than-life sci-fi adventure, but it’s not afraid to kick back and strum a guitar around the fire. in the classic Slavic manner, according to most (if not all) the games take place in Russia. It is a must have game which is also best played at night.

“Watchdogs” (2014)

“Watch Dogs” occupies a very unique position in the gaming sphere. To many this was seen as a failure, a Grand Theft Auto clone of a thinking man who was meant to be used in generation Xbox One and PlayStation 4 brilliantly.

In the meantime, he hesitated in innovating beyond his competition and was too sure to be the juggernaut he presented himself as. Still, it’s not a bad game at all. One aspect of it is its dystopian Chicago vibe. The sound design went all out to create this game, capturing the creepy hum of passing L trains, the roar of distant motorcycles in conjunction with the light rain illuminated by the mesmerizing hue of colorful LED billboards. The fact that it’s set in Chicago with a protagonist named Aiden also helped me convince. Play it for an atmosphere that no game has yet to recreate.

“Max Payne” (2001)

Essentially the coolest game ever, this neo-noir magnum installment from Rockstar Games has yet to be outdated. You play as Max Payne, a man with nothing to lose masterfully embodying all the clichés of a 90s action hero without sinking into self-parody. A dark and violent game that appropriately takes place in a dark and stormy New York City in the midst of a blizzard. The atmosphere is so thick you can cut it and serve it on a platter, the story is tight, packing the right amount of explosions to keep it from being a party of misery. It’s almost essential to play this at night, it wouldn’t feel good any other way.

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How Thymesia challenges the status quo of Souls-style games https://keyclone.org/how-thymesia-challenges-the-status-quo-of-souls-style-games/ https://keyclone.org/how-thymesia-challenges-the-status-quo-of-souls-style-games/#respond Sat, 23 Oct 2021 19:36:00 +0000 https://keyclone.org/how-thymesia-challenges-the-status-quo-of-souls-style-games/

It’s been seven months since the announcement of OverBorder Studio thymesis, a game that was immediately referred to as Souls-like with an elegant fight; As Transmitted by blood on PC. These definitions can help when it comes to categorizing games, but are not necessarily good for the games themselves due to what they might offer besides being a “clone” of another title. . This is the case with thymesis with Transmitted by blood and, more precisely, with the Dark souls series as a whole which spawned the Souls-like kind.

Comparisons aren’t always bad, and thymesis is not designed to be a complete revolution of the systems introduced by other classics Souls-love. In reality, Dark souls had a huge impact on the work of OverBorder Studio. That is why thymesis takes those similarities and turns them into something unique, changing the formula enough to pose the question of what it means to be a Souls-As. Game Rant spoke to OverBorder Studio about what makes thymesis stand out from the crowd of similar titles that came after the huge success of Dark souls.

RELATED: Soulslike Thymesia Title Explained

How Thymesia differs from Dark Souls and other soul-likes

One of OverBorder Studio’s biggest challenges working on thymesis was dictated by the developer who chose not to include an endurance bar. Micro-management of resources has always been one of the factors that Dark souls an inherently difficult game, as it adds an extra layer for players to watch out for. However, thymesis Not exhibiting stamina at all is a small development that doesn’t take away from the difficulty of the game, instead giving players more agency in their approach to combat.

“You can approach each enemy differently and wait to react to their attacks, or you can attack first, causing them to counterattack and opening them up for a parry. Corvus build can be customized to suit different styles of game or to prepare for enemies and bosses the player encounters. ”

Still, there are some special attacks that players can’t stop as they normally would, instead causing them to dodge or spend a feather attack to interrupt them. There is also no classic caster in thymesis, because the resource which is commonly referred to as mana is replaced by plague energy, which is used to manifest plague weapons. Regenerating this resource is not something that happens passively, instead players can harvest the energy of the plague when they hurt their opponents – although potions do exist and certain talents change how resources or actions work.

“There are also different talents, for example, you can chain together longer combos to deal more damage, regenerate feathers faster, use ranged projectiles that can interrupt enemies and keep them at bay, or even override your parry. by a defense buff so you don’t need to worry about timing. ”

Speaking of plague energy and plague weapons, these magical tools of destruction are something players temporarily unlock when defeating specific enemies, but they can also be permanently unlocked, according to OverBorder. This happens via checkpoints, which will likely work the same as Dark souls” Fires of joy ; a bit like how thymesis has a memory shard-based progression system, similar to how souls work in games from FromSoftware. Either way, these manifestations are what allow thymesis players to “switch weapons”, since the game does not offer a variety of inherent weapons to choose from.

Ultimately, thymesis is not designed to be as difficult as some classics Souls-likes, and OverBorder Studio wanted players to be able to complete the entire game with a level one naked character. This shows how the impact Dark souls and other Souls-I love during development, but also how games like this can differ from each other.

thymesis releases December 7th on PC.

MORE: Elden Ring’s Delay Bodes No Good For Destiny 2: The Witch Queen, More


Marvel's avengers sting a fun meme template and so fans
Marvel Avengers fans poke fun at the game with What if …? Memes

Dissatisfied with the current state of Marvel’s Avengers, one fan uses a Marvel meme model to discuss their common concerns and wishes for the game.

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How Anakin Skywalker could return to the Ahsoka series – cinelinx https://keyclone.org/how-anakin-skywalker-could-return-to-the-ahsoka-series-cinelinx/ https://keyclone.org/how-anakin-skywalker-could-return-to-the-ahsoka-series-cinelinx/#respond Sat, 23 Oct 2021 19:21:24 +0000 https://keyclone.org/how-anakin-skywalker-could-return-to-the-ahsoka-series-cinelinx/

With Hayden Christensen making another appearance in an upcoming live-action series, we take a look at how he might fit into the Ahsoka spectacle.

Hollywood Reporter and Ahsoka actress Rosario Dawson have confirmed that Hayden Christensen will be making a comeback in the upcoming Disney + series, Ahsoka. The series will take place after the events of The Mandalorian and likely explore the scenarios previously set up in both his animated appearances and his appearance in The Mandalorian.

With Hayden Christensen officially returning as Anakin Skywalker on the show, the question arises: how? Through Star wars, there are a few examples of how Anakin can appear depending on the timeline and history.

Go back

Ahsoka’s story as a character is deeply rooted in her animated appearances. She appeared in six seasons of The clone wars and two seasons of Rebels with all of its major character developments and storylines taking place in these shows.

His interactions with Anakin are exclusive to these properties, so seeing some scenes from these shows recreated in live-action is an incredibly exciting possibility. Moments like Ahsoka leaving the Jedi Order, reuniting with Anakin, or his confrontation with Vader would all be fantastic fan favorites to suit the live action.

Although with Rosario Dawson playing the adult version of the character, it seems more likely that a scene from Rebels would be recreated that Clone wars. Casting a younger Ahsoka is possible, but it seems more likely that we’ll only see Dawson in the role.

Vision

We have seen many Jedi throughout the Star wars the franchise experiences bizarre characters developing visions through The Force. Ahsoka was no exception to this rule.

In Rebels we see her visiting a Jedi temple in which she seeks to learn more about the Sith Lord she has encountered, Darth Vader. However, in her vision, she is confronted with Anakin. it’s an emotional scene with an ethereal Skywalker that gives context to all of Ahsoka’s feelings in the aftermath of the Clone Wars.

At time Ahsoka, Vader / Anakin has been gone for a while, but his guilt may not be. A vision of strength involving a return of Christensen can provide a decent exploration of Ahsoka’s character and state of mind at the time of the series, also clarifying what she knows about what happened in the series. Original trilogy.

Force the ghost

With Ahsoka at about the same time as The Mandalorian (half a decade after the events of Return of the Jedi) Anakin has already been redeemed and returned as Force Ghost.

This is perhaps the most obvious answer to how Christensen will return for the series. Ahsoka interacting with a Force-Ghost Anakin and getting the closure that he was redeemed would be a fantastic reward after their dramatic meetings at Rebels and wonderful arcs for Ahsoka decades after his stint as Anakin’s padawan.


There are a lot of ways we could potentially see the character making a comeback in the Star wars universe in Ahsoka but until then we will also see Hayden Christensen coming back in Obi wan kenobi.

On November 12, Disney + Day takes place, potentially offering new information on the upcoming Star wars series.

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Star Wars video games could explore Solo’s canceled sequels https://keyclone.org/star-wars-video-games-could-explore-solos-canceled-sequels/ https://keyclone.org/star-wars-video-games-could-explore-solos-canceled-sequels/#respond Fri, 22 Oct 2021 14:22:00 +0000 https://keyclone.org/star-wars-video-games-could-explore-solos-canceled-sequels/

Disney may have chosen not to develop sequels to Solo: A Star Wars Story after the film’s disappointing return to the box office, but elements of them could find new life in the upcoming Star wars video games. Solo left the door open for future sequels, and stars Alden Ehrenreich and Emilia Clarke had options included in their contracts to appear in the future Star wars movies. Those sequels would likely have focused on Han Solo and Chewbacca developing their reputation as burgeoning smugglers, as well as Qi’ra rising through the ranks of Maul’s criminal empire, Crimson Dawn. There is still a chance that a Solo the sequel may materialize in the future, but with characters from the movies now appearing in Star wars comics it looks like Lucasfilm is continuing solos story on different media.


The lesson Bounty Hunter War The comic sees Qi’ra regaining control of Crimson Dawn during the gap between The Empire Strikes Back and Return of the Jedi, and this is a prime example of the relationship Star wars the media could retrieve the interesting plot threads that were hanging in solos end. solos main story took place in 10 BBY, and it is possible to explore his unresolved narrative further into the gap between Revenge of the Sith and New hope. Lucasfilm has yet to reveal how Maul lost control of Crimson Dawn prior to the events of Star Wars Rebels, and even the details of how he created the organization after outwitting the Empire’s Inquisitors. Such a story would suit a future Star wars video game, either in Star Wars Jedi: Fallen Order 2, or a whole new series.

Related: Star Wars’ High Republic Complicates KOTOR’s Canon Timeline

Maul has already been canceled Star wars video game that would have featured Dark Talon as a partner during the events of The clone wars, but the gap between Episode iii and IV is arguably the most interesting setting, given how little we know of what he did before his duel with Obi-Wan Kenobi on Tatooine. Maul could appear as an antagonist in a Jedi: Fallen Order sequel, and maybe even Qi’ra too, given that Respawn’s in-game events only happened four years ago. Solo. It might be better for Fallen Order ignore the Skywalker saga and pick up the pieces of solos canceled sequels might be the perfect way to do it.

Solo characters could appear in Star Wars video games

Ray Park as Darth Maul in Sol

Fallen Order 2 shouldn’t focus on telling the story of a different movie, but using Crimson Dawn as a possible antagonistic presence would help set it apart from the rest Star wars the offerings take place in and around the original trilogy and help fill in the gaps in the series’ continuity along the way. Stormtroopers have served as enemies in countless Star wars video games, but giving protagonist Cal Kestis a different foe to cut down – like the Crimson Dawn gangsters, or maybe even another criminal syndicate – would allow for a refreshing change of pace. Characters like Maul and Qi’ra deserve their stories to be told in their own dedicated businesses, but there’s nothing stopping them from showing up in Lucasfilm. Star wars games, provided that their presence does not cause any headaches as to continuity.

The gap between Revenge of the Sith and New hope has proven to be fertile ground for telling interesting stories Star wars stories for years now, with the 2008s Force unleashed video games are one example. There is a 19-year gap for storytelling in this setting, ranging from ones that focus on the immediate consequences of Order 66, as fans saw in Star Wars: The Wrong Lot, to those that take place as the Rebel Alliance grows stronger, such as Star Wars Rebels. This gives developers a lot of leeway to say their own Star wars stories, as well as opportunities for Lucasfilm to flesh out the stories of the characters in the films, which could be partially achieved through appearances in video games.

Related: Jedi Fallen Order: The Best Things To Do After Beating The Game

With the emergence of Lucasfilm Games, fans can expect more Star wars the titles are coming. Even though Ubisoft’s next open world Star wars the game is not defined after the previous trilogy, there will probably be more. This is where solos characters could thrive, benefiting from minor or key roles in some solo stories, as well as renewed attention in the Star wars media such as television, comics and novels.

Star Wars games can be just as important as novels and comics

Sister of the Jedi Fallen Order

One element of Star Wars non-cinematic media that can prove frustrating is that there are many stories being told in order to explain certain aspects of the films. Some of the best Star wars comics and novels have virtually nothing to do with movies and tell their own unique story. The same goes for the video games in the franchise, with Star Wars Jedi: Fallen Order story a great example. That said, there are also stories of Star Wars’ expanded media that have done the opposite with great success, enriching some characters and even entire narratives in the process. Star wars games have done just that in the past, and there’s no reason to suggest they couldn’t do the same again, now that more are on the way.

Star Wars 1313 would go on to tell Boba Fett’s origin story and reveal exactly how he developed his reputation as the galaxy’s deadliest bounty hunter. Although it was dropped following Disney’s acquisition of Lucasfilm in 2012, it serves as an example of how Star wars Games can be trusted to tell important stories surrounding the most iconic characters in the series. Star wars video games can provide truly cinematic experiences that accompany movies and TV shows, and are key pillars of the new canon in the process. Disney has entrusted much of the development of the new Star wars canon to novels and comics, but games can play an equally important role, and exploration Solo: A Star Wars Story unresolved items would be a great way to state that.

Related: Star Wars: Republic Commando The Sequel Is Set To Relaunch (By Lucasfilm)

Maul’s story in and around Solo is particularly interesting and would provide a solid premise for a possible Star wars video game. It’s possible that Lucasfilm has reserved space to tell more of its story in a different medium, such as in animation or a comic book or novel, but the character’s fierce fighting style would lend itself particularly well to game medium. is Maul during Fallen Order could also be revealed in his own game, as he would have been active on Dathomir when Cal Kestis visited the planet.

To go further, it would also be great to see Qi’ra, Lando or Han himself in front of their own games after Solo: A Star Wars Story, all of which have rich potential both from a narrative and gameplay standpoint. Star Wars Battlefront 2 has already shown how fun it can be to take control of the Millennium Falcon, and a game where players could explore its interior while Han and Chewie outwit Crimson Dawn could have the makings of a fascinating Star wars Title.

It doesn’t matter whether or not solos sequels could be coming to gaming medium, Lucasfilm Games has confirmed that more Star wars video games are on the way, with Ubisoft’s Massive Entertainment developing an open world project and Aspyr working on a KOTOR remake for Sony’s PlayStation 5 console. With a renewed emphasis on solo following the success of Star Wars Jedi: Fallen Order, there is still room for Star wars video games to flesh out key moments in the galaxy far, far away, and Solo should be at the top of the list.

Next: Ubisoft’s Star Wars Game Should Emulate Best Assassin’s Creed

Suicide Squad trailer hints at second team to kill Justice League

Suicide Squad trailer hints at second team to kill Justice League


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Terrifying games that we still haven’t recovered from https://keyclone.org/terrifying-games-that-we-still-havent-recovered-from/ https://keyclone.org/terrifying-games-that-we-still-havent-recovered-from/#respond Thu, 21 Oct 2021 18:05:00 +0000 https://keyclone.org/terrifying-games-that-we-still-havent-recovered-from/

When you walk on certain paths on the Internet, you might come across the SCP Foundation, a Creative Commons wiki about a fictitious organization trying to contain almost invincible Eldritch abominations, reality-distorting locations, and the occasional ensemble of sensitive lego blocks. So what happens when a bunker containing the most dangerous instances suffers a full-scale breakout, you ask? “SCP – Containment Breach“answers this question.

In “SCP – Containment Breach”, players must escape a facility in the midst of a massive titular containment breach. Most games would allow the audience to control a scientist or soldier, but “Containment Breach” pushes players into the orange jumpsuit of a lowly. Class-D. As a member of the foundation’s handpicked sacrificial guinea pig army from death row inmates, don’t expect guns or rescue in “Containment Breach.” Instead, expect existential terror and procedurally generated coins.

Since “SCP – Containment Breach” largely revolves around entities that can literally kill with a single touch, the tension arises from the simple act of survival. Players can only run away and each enemy acts differently. The main obstacle, SCP-173, only move (and break its neck) when players are not looking at it, so not only do players have to keep their eyes on 173, but they also have to maintain a blinking meter that is constantly blinking. When empty, the player character will blink whether they like it or not. Conversely, another enemy, SCP-096, is exactly the opposite; it is passive as long as the players not look at him, but once they see his face, it’s over.

The public has several options for dealing with the scares. They can play the original version or the Single version of “SCP – Containment Breach.” Neither is superior to the other and each offers a unique adventure.

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